


High RAM usage may cause your scene to crash during the rendering or cause it to render too slow.Typical negative effects of unoptimized or poorly optimized scenes: That being said, let’s start off with our series on 3ds Max rendering. GarageFarm.NET’s render wranglers and other team members will play an important role in making this initiative happen. I decided to use my knowledge to create a series of tutorials on optimizing scenes in 3ds Max that will address those commonalities and will present you with techniques that aim to achieve faster and more stable rendering. My experience with working on personal projects and on hundreds of projects rendered on a render farm helped me identify certain themes and threads common to rendering. I’ve seen countless projects that were poorly optimized for rendering and resulted in long render times, high RAM usage and unnecessary size on hard drive. Point and line geometries that may exist in a 3D file are not maintained in the output multipatch feature class, as multipatches do not support them.Guide to rendering: Optimizing scenes in 3ds Max through geometry If point features that define the position of each model's centroid in real-world coordinates are available, consider using the points as inputs for the tool to georeference the models. If the 3D models are oriented properly for a given coordinate system and only need to be shifted to the correct position, consider customizing the Coordinate System properties to produce the necessary shift.If the 3D models need to be rotated and shifted, consider performing spatial adjustment techniques to position the features properly.Such features can be georeferenced to real-world coordinates using one of the following methods: Many 3D models are generated using local coordinate systems that center the XYZ axis on 0, 0, 0. GeoVRML is the only format that has a defined coordinate system. If the top side of the resulting multipatch features are oriented sideways, try adjusting the orientation by using this tool again with the Y Is Up parameter enabled. Shapefiles do not support the retention of textures.

Preserve the texture of 3D models by storing the output multipatch in a geodatabase.
